#moj_import <minecraft:dynamictransforms.glsl>
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:globals.glsl>
#moj_import <minecraft:light.glsl>
#moj_import <minecraft:matrix.glsl>
#moj_import <minecraft:projection.glsl>

layout(std140) uniform SamplerInfo {
    vec2 OutSize;
    vec2 InSize;
};